Malian

Unit

Unit Type

Weapon

Hand-to-Hand Value

Shooting Value

Morale Value

Stamina

Special

Number of Units

Points

Total

Pikemen

Foot Pike Block

Pike

6

-

4+

4

Hedgehog

3

34

102

Crossbows

Foot Battle Line

Crossbows

3

2

4+

3

 

7

31

217

Handgunners

Foot Battle Line

Arquebus

3

2

5+

3

 

2

25

50

Swordsmen

Foot Battle Line

Sword & Shield

6

---

4+

3

Swordsman

3

34

102

Halberdiers

Foot Infantry Block

Bill

6

---

4+

4

Double-Handed Infantry Arms

8

36

288

Men in Plate

Foot Battle Line

Sword, Mace

9

---

3+

4

Swordsman

3

41

123

Gendarmes

Heavy Horse

Lance, Mace, Sword

9

---

3+

4

Heavy Cavalry +1, Elite4+

4

65

260

Mounted Crossbows

Light Skirmisher Horse

Crossbow

6

1

5+

3

Marauders, Fire & Evade

4

36

144

Artillery

Ordnance

Medium Cannon

1

3-2-1

5+

2

 

1

21

21

 

 

 

 

 

 

 

 

 

 

0

 

 

 

 

 

 

 

 

 

 

0

 

 

 

 

 

 

 

 

 

Total

1307

 

C-n-C 9/2

Gendarmes

 

Pike Command 8/1 Yellow and Blue 8/1 Red Command 7

3 Pike units 1 Men in plate 1 Men in plate

3 Sword units 2 Crossbows 3 Crossbows

2 Hand gunners 3 Halberdiers 2 Halberdiers

1 Medium artillery

 

Double-Handed Infantry Weapons -1 Morale Save

Elite Overcome Disorder Dice Roll

Ferocious Charge Re-Roll Missed Combat Attacks Following Charge

Fire & Evade Can give closing fire and then evade when charged

Heavy Cavalry +1/+D3 Combat Result on a Charge

Hedgehog No flanks or rear; combined formation of pike and shotte elements; Immovable; all shooting units in the hedgehog have shooting value of 1

Lancers -1/-2 Morale Save on the Charge

Marauders Ignore Distance Modifiers for Command

Pikes Can form a hedgehog formation with non pike units of same battalia; Cavalry receive no combat bonuses when fighting an ordered pike unit; Pike unit gets double combat value when fighting charging cavalry

Swordsmen +D3 Combat result against enemy infantry

 

 

 

 

Venice

Unit

Unit Type

Weapon

Hand-to-Hand Value

Shooting Value

Morale Value

Stamina

Special

Number of Units

Points

Total

Swiss Pikemen

Foot Pike Block

Pike

7

-

4+

4

Hedgehog, Ferocious Charge, Elite 4

3

44

132

Crossbows

Foot Battle Line

Crossbows

3

2

4+

3

 

7

31

217

Handgunners

Foot Battle line

Arquebus

3

2

5+

3

 

2

25

50

Swiss Halberdiers

Foot Infantry Block

Bill

7

---

3+

4

Double-Handed Infantry Arms

2

37

74

Halberdiers

Foot Infantry Block

Bill

6

---

4+

4

Double-Handed Infantry Arms

6

36

216

Men in Plate

Foot Battle Line

Sword, Mace

9

---

3+

4

Swordsman

4

41

164

Gendarmes

Heavy Horse

Lance, Mace, Sword

9

---

3+

4

Heavy Cavalry +1, Elite4+

4

65

260

Stradiots

Light Skirmisher Horse

Lance

7

---

4+

3

Marauders/ Lancer

4

39

156

Artillery

Ordnance

Light Cannon

1

3-2-1

5+

2

 

2

17

34

 

 

 

 

 

 

 

 

 

 

0

 

 

 

 

 

 

 

 

 

 

0

 

 

 

 

 

 

 

 

 

Total

1303

 

 

 

C-n-C 9/2

Gendarmes

 

Pike Command 8/1 Green and Blue 8/1 Red Command 7

3 Pike units 1 Men in plate 1 Men in plate

1 Men in plate 2 Crossbows 3 Crossbows

2 Hand gunners 2 Halberdiers 2 Halberdiers

2 Halberdiers 1 Light artillery

 

 

Double-Handed Infantry Weapons -1 Morale Save

Elite Overcome Disorder Dice Roll

Ferocious Charge Re-Roll Missed Combat Attacks Following Charge

Fire & Evade Can give closing fire and then evade when charged

Heavy Cavalry +1/+D3 Combat Result on a Charge

Hedgehog No flanks or rear; combined formation of pike and shotte elements; Immovable; all shooting units in the hedgehog have shooting value of 1

Lancers -1/-2 Morale Save on the Charge

Marauders Ignore Distance Modifiers for Command

Pikes Can form a hedgehog formation with non pike units of same battalia; Cavalry receive no combat bonuses when fighting an ordered pike unit; Pike unit gets double combat value when fighting charging cavalry

Swordsmen +D3 Combat result against enemy infantry